# Visual Configuration Table, edited by Quant

#Values to use with height based reflection map
heightReflect.width 100
heightReflect.height 220
heightReflect.specularoffset 1
heightReflect.waterspeed 1

#Values to use with rain collision map
raincollision.specularoffset 10
raincollision.waterspeed 1

#Values for rain GPU particle effect
rain.NumberParticles 24576
rain.UseLitShader 1
# rain.gravity 0 0 -0.98
rain.gravity.x 0
rain.gravity.y 0
rain.gravity.z -0.98
rain.fadeInScale 2
rain.diffuse 1
rain.ambient 0.4
rain.wrapScale 0.6
rain.wrapBias 0.4
# rain.defaultlight 1 1 1
rain.defaultlight.red 1
rain.defaultlight.green 1
rain.defaultlight.blue 1
rain.defaultlight.alpha 16

#General weather configuration
weather.CycleDuration 120
weather.ChangeCloudOnSameCloudTypeChance 0.5
weather.ChangeCloudOnSameWeatherTypeChance 0.5

#Config for static values for skyhat
sky.sun.centreStart 0.98
sky.sun.centreEnd 1
sky.cloudWarp 1
sky.cloudInscatteringRange 0.68
sky.cloudEdgeSmooth 0.76
sky.sunAxiasX 1
sky.sunAxiasY 0
sky.GameCloudSpeed 0

#config values for cloud shadows
shadows.cloudtexture.scale 1
shadows.cloudtexture.rangemin 0
shadows.cloudtexture.rangemax 1

#config values for vehicle settings

# car.interiorlight.color 1 1 0.7
car.interiorlight.color.red 1
car.interiorlight.color.green 1
car.interiorlight.color.blue 0.7
car.interiorlight.intensity 1.5
car.interiorlight.radius 2.1
car.interiorlight.innerConeAngle 0
car.interiorlight.outerConeAngle 90
car.interiorlight.day.emissive.on 0
car.interiorlight.night.emissive.on 0
car.interiorlight.day.emissive.off 0
car.interiorlight.night.emissive.off 0
car.interiorlight.coronaHDR 1
car.interiorlight.coronaSize 1

# car.fatinteriorlight.color 1 1 0.7
car.fatinteriorlight.color.red 1
car.fatinteriorlight.color.green 1
car.fatinteriorlight.color.blue 0.7
car.fatinteriorlight.intensity 1.5
car.fatinteriorlight.radius 3.1
car.fatinteriorlight.innerConeAngle 0
car.fatinteriorlight.outerConeAngle 90
car.fatinteriorlight.day.emissive.on 0
car.fatinteriorlight.night.emissive.on 0
car.fatinteriorlight.day.emissive.off 0
car.fatinteriorlight.night.emissive.off 0
car.fatinteriorlight.coronaHDR 1
car.fatinteriorlight.coronaSize 1

car.platelight.color.red 1
car.platelight.color.green 1
car.platelight.color.blue 1
car.platelight.intensity 0.5
car.platelight.radius 0.9
car.platelight.innerConeAngle 0
car.platelight.outerConeAngle 90
car.platelight.day.emissive.on 0
car.platelight.night.emissive.on 0
car.platelight.day.emissive.off 0
car.platelight.night.emissive.off 0
car.platelight.coronaHDR 1
car.platelight.coronaSize 1
car.platelight.falloffExp 64

car.dashlight.color.red 1
car.dashlight.color.green 0.85
car.dashlight.color.blue 0.6
car.dashlight.intensity 0.2
car.dashlight.radius 1.5
car.dashlight.innerConeAngle 0
car.dashlight.outerConeAngle 90
car.dashlight.day.emissive.on 0
car.dashlight.night.emissive.on 0
car.dashlight.day.emissive.off 0
car.dashlight.night.emissive.off 0
car.dashlight.coronaHDR 1
car.dashlight.coronaSize 1
car.dashlight.falloffExp 4

car.doorlight.color.red 1
car.doorlight.color.green 0.85
car.doorlight.color.blue 0.95
car.doorlight.intensity 0.05
car.doorlight.radius 1.1
car.doorlight.innerConeAngle 0
car.doorlight.outerConeAngle 90
car.doorlight.day.emissive.on 0
car.doorlight.night.emissive.on 0
car.doorlight.day.emissive.off 0
car.doorlight.night.emissive.off 0
car.doorlight.coronaHDR 1
car.doorlight.coronaSize 1
car.doorlight.falloffExp 4

# car.taxi.color 1 1 0.6
car.taxi.color.red 1
car.taxi.color.green 1
car.taxi.color.blue 0.6
car.taxi.intensity 1.5
car.taxi.radius 0.8
car.taxi.innerConeAngle 0.5
car.taxi.outerConeAngle 1
car.taxi.coronaHDR 1
car.taxi.coronaSize 1

car.neon.defaultcolor.red 1
car.neon.defaultcolor.green 0
car.neon.defaultcolor.blue 1
car.neon.intensity 16
car.neon.radius 1.5
car.neon.falloffexponent 128
car.neon.capsuleextent.sides 1.2
car.neon.capsuleextent.frontback 0.6
car.neon.clipplaneheight -0.014

car.headlights.angle -0.7
car.headlights.split 0
car.headlights.global.HeadlightIntensityMult 5
car.headlights.global.HeadlightDistMult 1
car.headlights.global.ConeInnerAngleMod 1
car.headlights.global.ConeOuterAngleMod 1
car.headlights.global.OnlyOneLightMod 1
car.headlights.global.Fake2LightsAngleMod 0.95
car.headlights.global.Fake2LightsDisplacementMod 0.17
car.headlights.submarine.Fake2LightsAngleMod 0.83
car.headlights.submarine.Fake2LightsDisplacementMod 0
car.headlights.fullbeam.IntensityMult 1.1
car.headlights.fullbeam.DistMult 1.3
car.headlights.fullbeam.CoronaIntensityMult 2
car.headlights.fullbeam.CoronaSizeMult 2
car.headlights.aim.fullbeam.mod 0
car.headlights.aim.dippedbeam.mod -0.2
car.headlights.aim.fullbeam.angle 0
car.headlights.aim.dipeedbeam.angle 0
car.headlights.player.intensitymult 1.2
car.headlights.player.distmult 1.5
car.headlights.player.exponentmult 3

# car headlight volume lights data
car.headlights.volume.intensityscale 0.005
car.headlights.volume.sizescale 1
car.headlights.volume.outerintensity 0
car.headlights.volume.outerexponent 50
# car.headlights.volume.outerVolumeColor
car.headlights.volume.outerVolumeColor.red 0
car.headlights.volume.outerVolumeColor.green 0
car.headlights.volume.outerVolumeColor.blue 0

car.coronas.MainFadeRatio 0.25
car.coronas.BeginStart 50
car.coronas.BeginEnd 300
car.coronas.CutoffStart 290
car.coronas.CutoffEnd 300
car.coronas.underwaterFade 0.4

car.sirens.SpecularFade 15
car.sirens.ShadowFade 15

# heli poslight
heli.poslight.nearStrength 20
heli.poslight.farStrength 80
heli.poslight.nearSize 0.25
heli.poslight.farSize 1
heli.poslight.intensity_typeA 12
heli.poslight.intensity_typeB 6
heli.poslight.radius 2.5
# heli.poslight.rightColor 0 1 0
heli.poslight.rightColor.red 0
heli.poslight.rightColor.green 1
heli.poslight.rightColor.blue 0
# heli.poslight.leftColor 1 0 0
heli.poslight.leftColor.red 1
heli.poslight.leftColor.green 0
heli.poslight.leftColor.blue 0

#heli white head lights
heli.whiteheadlight.nearStrength 15
heli.whiteheadlight.farStrength 60
heli.whiteheadlight.nearSize 0.25
heli.whiteheadlight.farSize 2
heli.whiteheadlight.intensity 4
heli.whiteheadlight.radius 2.5
.0
# heli.whiteheadlight.color 1 0 0
heli.whiteheadlight.color.red 1
heli.whiteheadlight.color.green 1
heli.whiteheadlight.color.blue 0.8

#heli white tail lights
heli.whitetaillight.nearStrength 15
heli.whitetaillight.farStrength 60
heli.whitetaillight.nearSize 0.25
heli.whitetaillight.farSize 2
heli.whitetaillight.intensity 4
heli.whitetaillight.radius 2.5
# heli.whitetaillight.color 1 0 0
heli.whitetaillight.color.red 1
heli.whitetaillight.color.green 1
heli.whitetaillight.color.blue 0.8

#heli interior light
heli.interiorlight.color.red 1
heli.interiorlight.color.green 0.2
heli.interiorlight.color.blue 0.05
heli.interiorlight.intensity 1.5
heli.interiorlight.radius 2.1
heli.interiorlight.innerConeAngle 0
heli.interiorlight.outerConeAngle 90
heli.interiorlight.day.emissive.on 0
heli.interiorlight.night.emissive.on 0
heli.interiorlight.day.emissive.off 0
heli.interiorlight.night.emissive.off 0
heli.interiorlight.coronaHDR 1
# the corona size is actually used as the bone offset for this particular light
heli.interiorlight.coronaSize -0.25

# plane poslight
plane.poslight.nearStrength 1
plane.poslight.farStrength 10
plane.poslight.nearSize 1
plane.poslight.farSize 15
plane.poslight.intensity_typeA 12
plane.poslight.intensity_typeB 12
plane.poslight.radius 2

plane.poslight.rightColor.red 0
plane.poslight.rightColor.green 1
plane.poslight.rightColor.blue 0

plane.poslight.leftColor.red 1
plane.poslight.leftColor.green 0
plane.poslight.leftColor.blue 0

# plane whiteheadlight
plane.whiteheadlight.nearStrength 1
plane.whiteheadlight.farStrength 10
plane.whiteheadlight.nearSize 1.25
plane.whiteheadlight.farSize 15
plane.whiteheadlight.intensity 4
plane.whiteheadlight.radius 1.75

# plane.whiteheadlight.color 1 0 0
plane.whiteheadlight.color.red 1
plane.whiteheadlight.color.green 1
plane.whiteheadlight.color.blue 0.8

# plane whitetaillight
plane.whitetaillight.nearStrength 1
plane.whitetaillight.farStrength 10
plane.whitetaillight.nearSize 0.5
plane.whitetaillight.farSize 15
plane.whitetaillight.intensity 6
plane.whitetaillight.radius 1.75
# plane.whitetaillight.color 1 0 0
plane.whitetaillight.color.red 1
plane.whitetaillight.color.green 1
plane.whitetaillight.color.blue 0.8

# plane control-panel light
plane.controlpanel.light.color.red 0
plane.controlpanel.light.color.green 0
plane.controlpanel.light.color.blue 1
plane.controlpanel.light.intensity 3
plane.controlpanel.light.falloff 1
plane.controlpanel.light.falloff.exponent 32

# plane right emergency light
plane.emergency.right.light.color.red 1
plane.emergency.right.light.color.green 0.5
plane.emergency.right.light.color.blue 0
plane.emergency.right.light.intensity 0
plane.emergency.right.light.falloff 8
plane.emergency.right.light.falloff.exponent 32
plane.emergency.right.light.inner.angle 60
plane.emergency.right.light.outer.angle 65
plane.emergency.right.light.rotation 270.0f

# plane left emergency light
plane.emergency.left.light.color.red 1
plane.emergency.left.light.color.green 0.5
plane.emergency.left.light.color.blue 0
plane.emergency.left.light.intensity 32
plane.emergency.left.light.falloff 10
plane.emergency.left.light.falloff.exponent 32
plane.emergency.left.light.inner.angle 60
plane.emergency.left.light.outer.angle 65
plane.emergency.left.light.rotation 270.0f

# plane inside hull light
plane.insidehull.light.color.red 1
plane.insidehull.light.color.green 1
plane.insidehull.light.color.blue 1
plane.insidehull.light.intensity 0
plane.insidehull.light.falloff 6
plane.insidehull.light.falloff.exponent 4
plane.insidehull.light.inner.angle 60
plane.insidehull.light.outer.angle 85

# luxe 2 cabin light
plane.luxe2.cabin.color.red 1
plane.luxe2.cabin.color.green 1
plane.luxe2.cabin.color.blue 1
plane.luxe2.cabin.intensity 5
plane.luxe2.cabin.radius 2.4
plane.luxe2.cabin.innerConeAngle 20
plane.luxe2.cabin.outerConeAngle 180
plane.luxe2.cabin.falloffExp 8
plane.luxe2.cabin.useDynamicShadows 0

# luxe 2 cabin strip light
plane.luxe2.cabin.strip.color.red 1
plane.luxe2.cabin.strip.color.green 1
plane.luxe2.cabin.strip.color.blue 1
plane.luxe2.cabin.strip.intensity 3
plane.luxe2.cabin.strip.radius 1.63
plane.luxe2.cabin.strip.falloffExp 128
plane.luxe2.cabin.strip.capsuleLength 4.7

# luxe 2 cabin tv light
plane.luxe2.cabin.tv.color.red 0.07
plane.luxe2.cabin.tv.color.green 0.22
plane.luxe2.cabin.tv.color.blue 0.97
plane.luxe2.cabin.tv.intensity 3
plane.luxe2.cabin.tv.radius 1.5
plane.luxe2.cabin.tv.innerConeAngle 20
plane.luxe2.cabin.tv.outerConeAngle 180
plane.luxe2.cabin.tv.falloffExp 8

# luxe 2 cabin lod light
plane.luxe2.cabin.lod.color.red 1
plane.luxe2.cabin.lod.color.green 1
plane.luxe2.cabin.lod.color.blue 1
plane.luxe2.cabin.lod.intensity 1.1
plane.luxe2.cabin.lod.radius 1
plane.luxe2.cabin.lod.falloffExp 1
plane.luxe2.cabin.lod.capsuleLength 6.5

# luxe 2 cabin window lights
plane.luxe2.cabin.window.color.red 1
plane.luxe2.cabin.window.color.green 1
plane.luxe2.cabin.window.color.blue 1
plane.luxe2.cabin.window.intensity 0.5
plane.luxe2.cabin.window.radius 1.3
plane.luxe2.cabin.window.innerConeAngle 0
plane.luxe2.cabin.window.outerConeAngle 90
plane.luxe2.cabin.window.falloffExp 32
plane.luxe2.cabin.window.useSun 1

# swift 2 cabin light
heli.swift2.cabin.color.red 1
heli.swift2.cabin.color.green 1
heli.swift2.cabin.color.blue 1
heli.swift2.cabin.intensity 5
heli.swift2.cabin.radius 1.5
heli.swift2.cabin.innerConeAngle 20
heli.swift2.cabin.outerConeAngle 180
heli.swift2.cabin.falloffExp 16
heli.swift2.cabin.useDynamicShadows 0

# boat lights
boat.intensity 10
boat.radius 0.7
# boat.color 1 1 0.7
boat.color.red 1
boat.color.green 1
boat.color.blue 0.7

boat.light.interiorshutdowndistance 100
boat.light.fadelength 10
boat.light.shutdowndistance 60
boat.corona.fadelength 20
boat.corona.size 4
boat.corona.intensity 1
boat.corona.zBias 0.02

sub.lightOne.color.red 0.1
sub.lightOne.color.green 0.3
sub.lightOne.color.blue 1
sub.lightOne.intensity 32
sub.lightOne.radius 3
sub.lightOne.falloffExp 8
sub.lightOne.innerConeAngle 0
sub.lightOne.outerConeAngle 89
sub.lightOne.coronaHDR 0
sub.lightOne.coronaSize 0

sub.lightTwo.color.red 0.2
sub.lightTwo.color.green 1
sub.lightTwo.color.blue 0.5
sub.lightTwo.intensity 32
sub.lightTwo.radius 2
sub.lightTwo.falloffExp 8
sub.lightTwo.innerConeAngle 0
sub.lightTwo.outerConeAngle 89
sub.lightTwo.coronaHDR 0
sub.lightTwo.coronaSize 0

# train settings
train.light.r 1
train.light.g 1
train.light.b 0.8
train.light.intensity 3
train.light.falloffmax 2.1
train.light.fadingdistance 100
train.light.fadelength 10
train.ambientvolume.intensityscaler 2

# emissive bits
car.headlight.day.emissive.on 10
car.headlight.night.emissive.on 10
car.headlight.day.emissive.off 0.05
car.headlight.night.emissive.off 0.001
car.taillight.day.emissive.on 25
car.taillight.night.emissive.on 25
car.taillight.day.emissive.off 0.3
car.taillight.night.emissive.off 0.003
car.indicator.day.emissive.on 10
car.indicator.night.emissive.on 10
car.indicator.day.emissive.off 0.3
car.indicator.night.emissive.off 0.003
car.reversinglight.day.emissive.on 20
car.reversinglight.night.emissive.on 3
car.reversinglight.day.emissive.off 0.1
car.reversinglight.night.emissive.off 0.003
car.defaultlight.day.emissive.on 1.5
car.defaultlight.night.emissive.on 1.5
car.defaultlight.day.emissive.off 0.05
car.defaultlight.night.emissive.off 0.003
car.brakelight.day.emissive.on 30
car.brakelight.night.emissive.on 30
car.brakelight.day.emissive.off 0.3
car.brakelight.night.emissive.off 0.003
car.middlebrakelight.day.emissive.on 30
car.middlebrakelight.night.emissive.on 30
car.middlebrakelight.day.emissive.off 0.3
car.middlebrakelight.night.emissive.off 0.003
car.extralight.day.emissive.on 9
car.extralight.night.emissive.on 9
car.extralight.day.emissive.off 0.001
car.extralight.night.emissive.off 0.05
car.emissiveMultiplier 2

# Lod distances for vehicles
car.lod.distance.high 40
car.lod.distance.low 180

# search lights...
defaultsearchlight.length 100
defaultsearchlight.offset -0.13
defaultsearchlight.color.red 0.03
defaultsearchlight.color.green 0.03
defaultsearchlight.color.blue 0.03
defaultsearchlight.mainLightInfo.falloffScale 2
defaultsearchlight.mainLightInfo.falloffExp 8
defaultsearchlight.mainLightInfo.innerAngle 0
defaultsearchlight.mainLightInfo.outerAngle 5
defaultsearchlight.mainLightInfo.globalIntensity 4
defaultsearchlight.mainLightInfo.lightIntensityScale 10
defaultsearchlight.mainLightInfo.volumeIntensityScale 0.125
defaultsearchlight.mainLightInfo.volumeSizeScale 0.5
defaultsearchlight.mainLightInfo.outerVolumeColor.color.red 0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.green 0
defaultsearchlight.mainLightInfo.outerVolumeColor.color.blue 0
defaultsearchlight.mainLightInfo.outerVolumeIntensity 0
defaultsearchlight.mainLightInfo.outerVolumeFallOffExponent 50
defaultsearchlight.mainLightInfo.enable 1
defaultsearchlight.mainLightInfo.specular 1
defaultsearchlight.mainLightInfo.shadow 1
defaultsearchlight.mainLightInfo.volume 1
defaultsearchlight.mainLightInfo.coronaIntensity 6
defaultsearchlight.mainLightInfo.coronaIntensityFar 12
defaultsearchlight.mainLightInfo.coronaSize 3.5
defaultsearchlight.mainLightInfo.coronaSizeFar 35
defaultsearchlight.mainLightInfo.coronaZBias 0.3
defaultsearchlight.mainLightInfo.coronaOffset 0.4
defaultsearchlight.mainLightInfo.lightFadeDist 40

helisearchlight.length 100
helisearchlight.offset -0.13
helisearchlight.color.red 0.03
helisearchlight.color.green 0.03
helisearchlight.color.blue 0.03
helisearchlight.mainLightInfo.falloffScale 2
helisearchlight.mainLightInfo.falloffExp 8
helisearchlight.mainLightInfo.innerAngle 0
helisearchlight.mainLightInfo.outerAngle 5
helisearchlight.mainLightInfo.globalIntensity 4
helisearchlight.mainLightInfo.lightIntensityScale 10
helisearchlight.mainLightInfo.volumeIntensityScale 0.125
helisearchlight.mainLightInfo.volumeSizeScale 0.5
helisearchlight.mainLightInfo.outerVolumeColor.color.red 0
helisearchlight.mainLightInfo.outerVolumeColor.color.green 0
helisearchlight.mainLightInfo.outerVolumeColor.color.blue 0
helisearchlight.mainLightInfo.outerVolumeIntensity 0
helisearchlight.mainLightInfo.outerVolumeFallOffExponent 50
helisearchlight.mainLightInfo.enable 1
helisearchlight.mainLightInfo.specular 1
helisearchlight.mainLightInfo.shadow 1
helisearchlight.mainLightInfo.volume 1
helisearchlight.mainLightInfo.coronaIntensity 100
helisearchlight.mainLightInfo.coronaIntensityFar 50
helisearchlight.mainLightInfo.coronaSize 2.5
helisearchlight.mainLightInfo.coronaSizeFar 35
helisearchlight.mainLightInfo.coronaZBias 0.3
helisearchlight.mainLightInfo.coronaOffset 0.4
helisearchlight.mainLightInfo.lightFadeDist 40
 
boatsearchlight.length 100
boatsearchlight.offset -0.11
boatsearchlight.color.red 0.03
boatsearchlight.color.green 0.03
boatsearchlight.color.blue 0.03
boatsearchlight.mainLightInfo.falloffScale 2
boatsearchlight.mainLightInfo.falloffExp 8
boatsearchlight.mainLightInfo.innerAngle 0
boatsearchlight.mainLightInfo.outerAngle 5
boatsearchlight.mainLightInfo.globalIntensity 4
boatsearchlight.mainLightInfo.lightIntensityScale 10
boatsearchlight.mainLightInfo.volumeIntensityScale 0.125
boatsearchlight.mainLightInfo.volumeSizeScale 0.5
boatsearchlight.mainLightInfo.outerVolumeColor.color.red 0
boatsearchlight.mainLightInfo.outerVolumeColor.color.green 0
boatsearchlight.mainLightInfo.outerVolumeColor.color.blue 0
boatsearchlight.mainLightInfo.outerVolumeIntensity 0
boatsearchlight.mainLightInfo.outerVolumeFallOffExponent 50
boatsearchlight.mainLightInfo.enable 1
boatsearchlight.mainLightInfo.specular 1
boatsearchlight.mainLightInfo.shadow 1
boatsearchlight.mainLightInfo.volume 1
boatsearchlight.mainLightInfo.coronaIntensity 6
boatsearchlight.mainLightInfo.coronaIntensityFar 12
boatsearchlight.mainLightInfo.coronaSize 1.5
boatsearchlight.mainLightInfo.coronaSizeFar 20
boatsearchlight.mainLightInfo.coronaZBias 0.3
boatsearchlight.mainLightInfo.coronaOffset 0.235
boatsearchlight.mainLightInfo.lightFadeDist 40

#Config values for traffic lights
# trafficLight.red.color 1 0.2 0.05
trafficLight.red.color.red 1
trafficLight.red.color.green 0.003
trafficLight.red.color.blue 0.0001
# trafficLight.amber.color 1 0.3 0.05
trafficLight.amber.color.red 1
trafficLight.amber.color.green 0.3
trafficLight.amber.color.blue 0.001
# trafficLight.green.color 0.1 1 0.5
trafficLight.green.color.red 0.01
trafficLight.green.color.green 1
trafficLight.green.color.blue 0.135
trafficLight.walk.color.red 1
trafficLight.walk.color.green 1
trafficLight.walk.color.blue 1
trafficLight.dontwalk.color.red 1
trafficLight.dontwalk.color.green 0.003
trafficLight.dontwalk.color.blue 0.0001

trafficLight.near.na.color.red 1
trafficLight.near.na.color.green 1
trafficLight.near.na.color.blue 1
trafficLight.near.intensity 1.75
trafficLight.near.radius 1.5
trafficlight.near.falloffExp 4
trafficLight.near.innerConeAngle 0.1
trafficLight.near.outerConeAngle 10
trafficLight.near.coronaHDR 10
trafficLight.near.coronaSize 1.5

trafficLight.farFadeStart 100
trafficLight.farFadeEnd 120
trafficLight.nearFadeStart 30
trafficLight.nearFadeEnd 35

#Config values for Tree Imposters
imposter.color.blendRange 54
imposter.color.blendBias 128
imposter.color.size1 128
imposter.color.amt1 12
imposter.color.size2 64
imposter.color.amt2 12
# imposter.backgroundColor 0.2 0.2 0.1
imposter.backgroundColor.red 0.2
imposter.backgroundColor.green 0.2
imposter.backgroundColor.blue 0.1
imposter.shadow.blendRange 12
imposter.shadow.blendBias 128
imposter.shadow.size1 256
imposter.shadow.amt1 12
imposter.shadow.size2 128
imposter.shadow.amt2 64

#Config values for peds
ped.ambientvolume.maxstrength 1
ped.ambientvolume.fadestart 16
ped.ambientvolume.fadeend 20
ped.ambientvolume.baseintensity 0
ped.incarAmbientScale 0.4

pedLight.color.red 1
pedLight.color.green 1
pedLight.color.blue 1
pedlight.intensity 6
pedlight.radius 6
pedlight.innerConeAngle 30
pedlight.outerConeAngle 45
pedlight.coronaHDR 1
pedlight.coronaSize 2.087
pedlight.falloffExp 32
pedlight.volumeIntensity 0.3
pedlight.volumeSize 0.4
pedlight.volumeExponent 70
pedLight.volumeColor.x 1
pedLight.volumeColor.y 1
pedLight.volumeColor.z 0.5
pedLight.volumeColor.w 1
pedlight.fade 20
pedlight.shadowFade 15
pedlight.specularFade 10

pedFpsLight.color.red 1
pedFpsLight.color.green 1
pedFpsLight.color.blue 1
pedFpslight.intensity 6
pedFpslight.radius 16
pedFpslight.innerConeAngle 30
pedFpslight.outerConeAngle 45
pedFpslight.coronaHDR 1
pedFpslight.coronaSize 2.087
pedFpslight.falloffExp 128
pedFpslight.volumeIntensity 0.05
pedFpslight.volumeSize 0.4
pedFpslight.volumeExponent 70
pedFpsLight.volumeColor.x 1
pedFpsLight.volumeColor.y 1
pedFpsLight.volumeColor.z 0.5
pedFpsLight.volumeColor.w 1
pedFpslight.fade 20
pedFpslight.shadowFade 15
pedFpslight.specularFade 10

# Lod distances for peds
ped.lod.distance.high 25
ped.lod.distance.medium 50
ped.lod.distance.low 80
pedincar.lod.distance.high 7
pedincar.lod.distance.high.x64 15

#Config Values for Camera Events Val start Val End MB start MB End
# cam.followped.blur.zoom 0 0.1 0 0.025
cam.followped.blur.zoom.x 0
cam.followped.blur.zoom.y 0.1
cam.followped.blur.zoom.z 0
cam.followped.blur.zoom.w 0.025
# cam.followped.blur.damage 0 10 0 0.025
cam.followped.blur.damage.x 0
cam.followped.blur.damage.y 10
cam.followped.blur.damage.z 0
cam.followped.blur.damage.w 0.025
# cam.followped.blur.falling 3 10 0 0.1
cam.followped.blur.falling.x 3
cam.followped.blur.falling.y 10
cam.followped.blur.falling.z 0
cam.followped.blur.falling.w 0.1
# cam.followped.blur.beta 0.045 0.05 0 0.01
cam.followped.blur.beta.x 0.045
cam.followped.blur.beta.y 0.05
cam.followped.blur.beta.z 0
cam.followped.blur.beta.w 0.01
cam.followped.blur.damage.time 500
cam.followped.blur.damage.attacktime 0.1
cam.followped.blur.damage.decaytime 0.3
cam.followped.blur.cap 0.3
# cam.aimweapon.blur.zoom 0 0.1 0 0.1
cam.aimweapon.blur.zoom.x 0
cam.aimweapon.blur.zoom.y 0.1
cam.aimweapon.blur.zoom.z 0
cam.aimweapon.blur.zoom.w 0.1
# cam.aimweapon.blur.damage 0 10 0 0.1
cam.aimweapon.blur.damage.x 0
cam.aimweapon.blur.damage.y 10
cam.aimweapon.blur.damage.z 0
cam.aimweapon.blur.damage.w 0.1
cam.aimweapon.blur.damage.time 1000
cam.aimweapon.blur.interp 0.05
cam.aimweapon.blur.damage.attacktime 0.1
cam.aimweapon.blur.damage.decaytime 0.3
cam.aimweapon.blur.cap 1
# cam.followvehicle.blur.zoom 0 0.1 0 0.025
cam.followvehicle.blur.zoom.x 0
cam.followvehicle.blur.zoom.y 0.1
cam.followvehicle.blur.zoom.z 0
cam.followvehicle.blur.zoom.w 0.025
# cam.followvehicle.blur.speed 25 50 0 0.2
cam.followvehicle.blur.speed.x 25
cam.followvehicle.blur.speed.y 50
cam.followvehicle.blur.speed.z 0
cam.followvehicle.blur.speed.w 0.2
# cam.followvehicle.blur.damage 50 100 0 0.03
cam.followvehicle.blur.damage.x 50
cam.followvehicle.blur.damage.y 100
cam.followvehicle.blur.damage.z 0
cam.followvehicle.blur.damage.w 0.03
cam.followvehicle.blur.damage.time 500
cam.followvehicle.blur.cap 0.3
cam.game.blur.wasted 0.1
cam.game.blur.wasted.fadetime 1000
cam.game.blur.busted 0.1
cam.game.blur.busted.fadetime 1000
cam.game.blur.cap 1
cam.fpsweapon.blur 0.001
cam.fpsweapon.sniperinitime 300
cam.fpsweapon.blur.cap 1
cam.intermezzo.stuntjump.blur 0.02

# Containers LOD
lod.container.caploddist 750

# distant lights
distantlights.inlandHeight 0
distantlights.size 0.8
distantlights.sizeReflections 0.8
distantlights.sizeMin 8
distantlights.sizeUpscale 1.5
distantlights.sizeUpscaleReflections 1.5
distantlights.flicker 0
distantlights.twinkleAmount 1
distantlights.twinkleSpeed 0.05
distantlights.carlightZOffset 2
distantlights.hourStart 20
distantlights.hourEnd 6
distantlights.streetLightHourStart 20
distantlights.streetLighthourEnd 6
distantlights.sizeDistStart 0.0001
distantlights.sizeDist 0.0001

distantlights.speed0 0.2
distantlights.speed1 0.35
distantlights.speed2 0.4
distantlights.speed3 0.6

distantlights.density0Spacing 10
distantlights.density15Spacing 1
distantlights.speed0Speed 0.3
distantlights.speed3Speed 0.1
distantlights.randomizeSpeed.sp 0.5
distantlights.randomizeSpacing.sp 0.25
distantlights.randomizeSpeed.mp 0.5
distantlights.randomizeSpacing.mp 0.5
distantlights.carlight.HDRIntensity 2
distantlights.carlight.nearFade 375
distantlights.carlight.farFade 450

distantlights.carlight1.spacing.sp 2
distantlights.carlight1.speed.sp 40
distantlights.carlight1.spacing.mp 3.5
distantlights.carlight1.speed.mp 35
distantlights.carlight1.color.red 1
distantlights.carlight1.color.green 0.95
distantlights.carlight1.color.blue 0.91

distantlights.carlight2.spacing.sp 3
distantlights.carlight2.speed.sp 20
distantlights.carlight2.spacing.mp 3
distantlights.carlight2.speed.mp 20
distantlights.carlight2.color.red 1
distantlights.carlight2.color.green 0.01
distantlights.carlight2.color.blue 0

distantlights.streetlight.HDRIntensity 2
distantlights.streetlight.ZOffset 12
distantlights.streetlight.Spacing 25
distantlights.streetlight.color.red 1
distantlights.streetlight.color.green 0.47
distantlights.streetlight.color.blue 0.03

# Emissive night values
emissive.night.start.time 20
emissive.night.end.time 6

# Misc Values
misc.DOFBlurMultiplier.HD 1
misc.DOFBlurMultiplier.SD 0.5
misc.Multiplier.heightStart 100
misc.Multiplier.heightEnd 250
misc.Multiplier.farClipMultiplier 1
misc.Multiplier.nearFogMultiplier 1
misc.3dMarkers.FrontLightIntensity 10
misc.3dMarkers.frontLightExponent 32

# coronas
misc.coronas.sizeScaleGlobal 0.75
misc.coronas.intensityScaleGlobal 0.5
misc.coronas.intensityScaleWater 0.5
misc.coronas.sizeScaleWater 0.5
misc.coronas.sizeScaleParaboloid 1
misc.coronas.screenspaceExpansion 0
misc.coronas.screenspaceExpansionWater 0
misc.coronas.zBiasMultiplier 30
misc.coronas.zBiasDistanceNear 50
misc.coronas.zBiasDistanceFar 500
misc.coronas.zBias.fromFinalSizeMultiplier 0.1
misc.coronas.occlusionSizeScale 0.5
misc.coronas.occlusionSizeMax 32
misc.coronas.flareCoronaSizeRatio 0.17
misc.coronas.flareMinAngleDegToFadeIn 30
misc.coronas.flareScreenCenterOffsetSizeMult 200
misc.coronas.flareColShiftR 0.005
misc.coronas.flareColShiftG 0.01
misc.coronas.flareColShiftB 0.03
misc.coronas.baseValueR 0
misc.coronas.baseValueG 0
misc.coronas.baseValueB 0
misc.coronas.zBias.min 0
misc.coronas.zBias.max 0.35
misc.coronas.zBias.additionalBias.WaterReflection 5
misc.coronas.zBias.additionalBias.EnvReflection 0
misc.coronas.zBias.additionalBias.MirrorReflection 2
misc.coronas.dir.mult.fadeoff.start 30
misc.coronas.dir.mult.fadeoff.dist 80
misc.coronas.flareScreenCenterOffsetVerticalSizeMult 120
misc.coronas.underwaterFadeDist 4
misc.coronas.m_doNGCoronas 1
misc.coronas.m_rotationSpeed 0.05
misc.coronas.m_rotationSpeedRampedUp 0.15
misc.coronas.m_layer1Muliplier 0.5
misc.coronas.m_layer2Muliplier 0.5
misc.coronas.m_scaleRampUp 1.5
misc.coronas.m_scaleRampUpAngle 20
misc.coronas.flareScreenCenterOffsetVerticalSizeMult 0.95
misc.coronas.screenEdgeMinDistForFade 0.95
misc.BloomIntensityClamp.HD 10
misc.BloomIntensityClamp.SD 10
misc.CrossPMultiplier.RimLight 1
misc.CrossPMultiplier.GlobalEnvironmentReflection 1
misc.CrossPMultiplier.Gamma 1
misc.CrossPMultiplier.MidBlur 1
misc.CrossPMultiplier.Farblur 1
misc.CrossPMultiplier.SkyMultiplier 1
misc.CrossPMultiplier.Desaturation 1
misc.HiDof.nearBlur 1
misc.HiDof.midBlur 0.2
misc.HiDof.farBlur 1
misc.cutscene.nearBlurMin 0.2
misc.HiDof.nearBlur 1
misc.HiDof.midBlur 0.2
misc.HiDof.farBlur 1
misc.cutscene.nearBlurMin 0.2
misc.PedKillOverlay.duration 750.0f
 
misc.DamageOverlay.RampUpDuration 75
misc.DamageOverlay.HoldDuration 400
misc.DamageOverlay.RampDownDuration 200
misc.DamageOverlay.ColorBottom.red 0.8
misc.DamageOverlay.ColorBottom.green 0.15
misc.DamageOverlay.ColorBottom.blue 0.15
misc.DamageOverlay.ColorTop.red 0.6
misc.DamageOverlay.ColorTop.green 0.08
misc.DamageOverlay.ColorTop.blue 0.08
misc.DamageOverlay.GlobalAlphaBottom 0.2
misc.DamageOverlay.GlobalAlphaTop 0.4
misc.DamageOverlay.SpriteLength 0.3
misc.DamageOverlay.SpriteBaseWidth 0.2
misc.DamageOverlay.SpriteTipWidth 0.1
misc.DamageOverlay.HorizontalFadeSoftness 1
misc.DamageOverlay.VerticalFadeOffset 0.5
misc.DamageOverlay.AngleScalingMult 0

misc.DamageOverlay.FP.RampUpDuration 75
misc.DamageOverlay.FP.HoldDuration 400
misc.DamageOverlay.FP.RampDownDuration 200
misc.DamageOverlay.FP.ColorBottom.red 0.8
misc.DamageOverlay.FP.ColorBottom.green 0.15
misc.DamageOverlay.FP.ColorBottom.blue 0.15
misc.DamageOverlay.FP.ColorTop.red 0.6
misc.DamageOverlay.FP.ColorTop.green 0.08
misc.DamageOverlay.FP.ColorTop.blue 0.08
misc.DamageOverlay.FP.GlobalAlphaBottom 0.2
misc.DamageOverlay.FP.GlobalAlphaTop 0.45
misc.DamageOverlay.FP.SpriteLength 0.4
misc.DamageOverlay.FP.SpriteBaseWidth 0.27
misc.DamageOverlay.FP.SpriteTipWidth 0.1
misc.DamageOverlay.FP.HorizontalFadeSoftness 1
misc.DamageOverlay.FP.VerticalFadeOffset 0.5
misc.DamageOverlay.FP.AngleScalingMult 0

misc.DamageOverlay.ScreenSafeZoneLength 0.45

misc.SniperRifleDof.Enabled 0
misc.SniperRifleDof.NearStart 0
misc.SniperRifleDof.NearEnd 0
misc.SniperRifleDof.FarStart 5000
misc.SniperRifleDof.FarEnd 5000

misc.MoonDimMult 0.3

misc.NextGenModifier 1

# See Through
seeThrough.PedQuadSize 0.35
seeThrough.PedQuadStartDistance 0
seeThrough.PedQuadEndDistance 1500
seeThrough.PedQuadScale 12
seeThrough.FadeStartDistance 50
seeThrough.FadeEndDistance 1100
seeThrough.MaxThickness 10000
seeThrough.MinNoiseAmount 0
seeThrough.MaxNoiseAmount 0
seeThrough.HiLightIntensity 0.5
seeThrough.HiLightNoise 0.5
# seeThrough.ColorNear 0.06 0.02 0.14 1
seeThrough.ColorNear.red 0.06
seeThrough.ColorNear.green 0.02
seeThrough.ColorNear.blue 0.14
# seeThrough.ColorFar 0.03 0.05 0.16 1
seeThrough.ColorFar.red 0.03
seeThrough.ColorFar.green 0.05
seeThrough.ColorFar.blue 0.16
# seeThrough.ColorVisibleBase 0.78 0 0 1
seeThrough.ColorVisibleBase.red 0.78
seeThrough.ColorVisibleBase.green 0
seeThrough.ColorVisibleBase.blue 0
# seeThrough.ColorVisibleWarm 1 0 0 1
seeThrough.ColorVisibleWarm.red 0.85
seeThrough.ColorVisibleWarm.green 0.65
seeThrough.ColorVisibleWarm.blue 0
# seeThrough.ColorVisibleHot 0 1 1 0
seeThrough.ColorVisibleHot.red 0.95
seeThrough.ColorVisibleHot.green 0.99
seeThrough.ColorVisibleHot.blue 1

# Tonemapping
Tonemapping.bright.filmic.A 0.22
Tonemapping.bright.filmic.B 0.3
Tonemapping.bright.filmic.C 0.1
Tonemapping.bright.filmic.D 0.2
Tonemapping.bright.filmic.E 0.01
Tonemapping.bright.filmic.F 0.3
Tonemapping.bright.filmic.W 4
Tonemapping.bright.filmic.exposure -0.5

Tonemapping.dark.filmic.A 0.22
Tonemapping.dark.filmic.B 0.3
Tonemapping.dark.filmic.C 0.1
Tonemapping.dark.filmic.D 0.2
Tonemapping.dark.filmic.E 0
Tonemapping.dark.filmic.F 0.3
Tonemapping.dark.filmic.W 4
Tonemapping.dark.filmic.exposure 3

# Exposure
Exposure.curve.scale -106.2
Exposure.curve.power 0.007
Exposure.curve.offset 104.7

# Adaptation
Adaptation.min.step.size 0.15
Adaptation.max.step.size 3
Adaptation.step.size.mult 1.5
Adaptation.threshold 0
Adaptation.sun.exposure.tweak -2

# Cloud generation
cloudgen.frequency 2
cloudgen.scale 48
cloudgen.edge.detail.scale 16
cloudgen.overlay.detail.scale 8

# Cloud speeds
cloud.speed.large 5
cloud.speed.small 1
cloud.speed.overall 1
cloud.speed.edge 1
cloud.speed.hats 1

# lod fade distances
lod.fadedist.orphanhd 20
lod.fadedist.hd 20
lod.fadedist.lod 20
lod.fadedist.slod1 20
lod.fadedist.slod2 25
lod.fadedist.slod3 25
lod.fadedist.slod4 25

# sky plane
skyplane.offset 512
skyplane.fog.fade.start 64
skyplane.fog.fade.end 128

// Rim lighting
rim.lighting.width.start 0.3
rim.lighting.width.end 0.9
rim.lighting.transition.angle 0
rim.lighting.downmask.angle 0.3
rim.lighting.main.colour.intensity 1
rim.lighting.offangle.colour.intensity 0.3

// Reflection tweaks
reflection.tweaks.interior.artificial.boost 3
reflection.tweaks.exterior.artificial.boost 3
reflection.tweaks.emissive.boost 7

// Light component cutoff
lights.cutoff.distance 1000
lights.cutoff.shadow.distance 1001
lights.cutoff.specular.distance 1002
lights.cutoff.volumetric.distance 1003
lights.cutoff.nonGbuf.distance 75
lights.cutoff.map.distance 1004

// Bloom
bloom.threshold.min 0.4
bloom.threshold.expsoure.diff.min 0
bloom.threshold.expsoure.diff.max 0
bloom.threshold.power 1

bloom.blurblendmult.large 0.5
bloom.blurblendmult.med 2
bloom.blurblendmult.small 1

// Dynmaic bake paramaters
dynamic.bake.start.min 0.7
dynamic.bake.start.max 1.7

dynamic.bake.end.min 0.3
dynamic.bake.end.max 1.3

// Minimap alpha
UI.minimap.alpha 0.8

// Puddles
puddles.scale 0.015
puddles.range 0.15
puddles.depth 0.9
puddles.depthtest 0.2
puddles.strength 0.5
puddles.animspeed 30.
puddles.ripples.minsize 0.012 
puddles.ripples.maxsize 0.02
puddles.ripples.speed 10
puddles.ripples.minduration 4
puddles.ripples.maxduration 5
puddles.ripples.dropfactor 0.8
puddles.ripples.windstrength 0.03
puddles.ripples.ripplestrength 0.7
puddles.ripples.winddamping 0.05
puddles.ripples.playerspeed 10
puddles.ripples.playermapsize 8

// LOD lights - do not change these ranges without talking to code because it requires data changes
lodlight.small.range 250
lodlight.medium.range 750
lodlight.large.range 2500

lodlight.small.fade 50
lodlight.medium.fade 100
lodlight.large.fade 50

lodlight.small.corona.range 150
lodlight.medium.corona.range 180
lodlight.large.corona.range 1250

lodlight.corona.size 2

lodlight.sphere.expand.size.mult 2
lodlight.sphere.expand.start 50
lodlight.sphere.expand.end 500

// Bright Lights
misc.brightlight.distculled.FadeStart 60
misc.brightlight.distculled.FadeEnd 80
misc.brightlight.notdistculled.FadeStart 100
misc.brightlight.notdistculled.FadeEnd 110
misc.brightlight.globalIntensity 12
misc.brightlight.railwayItensity 2.5
misc.brightlight.coronaZBias 1

// Vehicle Light Night/Day Settings
vehicle.lights.sunrise 6.5
vehicle.lights.sunset 20

// Vehicle light fade distances
vehicle.lights.fadeDistance.main 160
vehicle.lights.fadeDistance.secondary 80
vehicle.lights.fadeDistance.sirens 300
vehicle.lights.fadeDistance.AO 150
vehicle.lights.fadeDistance.neon 80
vehicle.lights.fadeLength 20

//Particle Shadow intensity
particles.shadowintensity 0.5

// Dark Light
dark.light.color.red 0.6
dark.light.color.green 1
dark.light.color.blue 0.6
dark.light.intensity 0.1
dark.light.radius 50
dark.light.falloffExp 128
dark.light.innerConeAngle 0
dark.light.outerConeAngle 40
dark.light.coronaHDR 1
dark.light.coronaSize 1
dark.light.offset.x 0.2
dark.light.offset.y 0
dark.light.offset.z 0.1
dark.fpv.light.offset.x 0.2
dark.fpv.light.offset.y 0
dark.fpv.light.offset.z 0.1
dark.useSpec 1
dark.useShadows 1
dark.useVolumes 0
dark.shadowNearCLip 0.2
dark.shadowBlur 8
dark.volumeIntensity 0.1
dark.volumeSize 0.05
dark.volumeExponent 0
dark.volumeColor.x 0.6
dark.volumeColor.y 1
dark.volumeColor.z 0.6
dark.volumeColor.w 1
dark.lightDirBase 0.5

// Secondary Dark Light
dark.secLight.enable 1
dark.secLight.color.red 0.6
dark.secLight.color.green 1
dark.secLight.color.blue 0.6
dark.secLight.intensity 0.1
dark.secLight.radius 0.5
dark.secLight.falloffExp 32
dark.secLight.innerConeAngle 0
dark.secLight.outerConeAngle 90
dark.secLight.coronaHDR 1
dark.secLight.coronaSize 1
dark.secLight.offset.x 0
dark.secLight.offset.y 0
dark.secLight.offset.z 0
dark.secLight.useSpec 1
dark.secLight.lightDirBase 0.5

// Ped light
ped.light.direction.x -0.825
ped.light.direction.y 0.565
ped.light.direction.z 0

ped.light.fade.day.start 5.99
ped.light.fade.day.end 6

ped.light.fade.night.start 19.99
ped.light.fade.night.end 20

//ped phone light properties
ped.phonelight.color.r 1
ped.phonelight.color.g 1
ped.phonelight.color.b 1
ped.phonelight.intensity 4
ped.phonelight.radius 0.9
ped.phonelight.falloffexp 15
ped.phonelight.cone.inner 0
ped.phonelight.cone.outer 90

//Adaptive DOF - PC/NG Only
adaptivedof.range.verynear 5
adaptivedof.range.near 20
adaptivedof.range.mid 1000
adaptivedof.range.far 3000
adaptivedof.range.veryfar 10000

adaptivedof.day.verynear.nearout -0.5
adaptivedof.day.verynear.nearin 1
adaptivedof.day.verynear.farin -10
adaptivedof.day.verynear.farout 300

adaptivedof.day.near.nearout -1
adaptivedof.day.near.nearin 2
adaptivedof.day.near.farin -800
adaptivedof.day.near.farout 8000

adaptivedof.day.mid.nearout -2
adaptivedof.day.mid.nearin 2.5
adaptivedof.day.mid.farin -1000
adaptivedof.day.mid.farout 25000

adaptivedof.day.far.nearout 0
adaptivedof.day.far.nearin 4
adaptivedof.day.far.farin 5000
adaptivedof.day.far.farout 25000

adaptivedof.day.veryfar.nearout -6
adaptivedof.day.veryfar.nearin 15.5
adaptivedof.day.veryfar.farin 13000
adaptivedof.day.veryfar.farout 25000

adaptivedof.night.verynear.nearout -0.5
adaptivedof.night.verynear.nearin 1.05
adaptivedof.night.verynear.farin -25
adaptivedof.night.verynear.farout 300

adaptivedof.night.near.nearout -1
adaptivedof.night.near.nearin 1
adaptivedof.night.near.farin -200
adaptivedof.night.near.farout 2500

adaptivedof.night.mid.nearout -0.5
adaptivedof.night.mid.nearin 2
adaptivedof.night.mid.farin -1000
adaptivedof.night.mid.farout 15000

adaptivedof.night.far.nearout 0
adaptivedof.night.far.nearin 4
adaptivedof.night.far.farin 5000
adaptivedof.night.far.farout 25000

adaptivedof.night.veryfar.nearout 0
adaptivedof.night.veryfar.nearin 15.5
adaptivedof.night.veryfar.farin 10000
adaptivedof.night.veryfar.farout 25000

adaptivedof.missedrayvalue 10000
adaptivedof.gridsize 15
adaptivedof.gridscalex 0.3
adaptivedof.gridscaley 0.5
adaptivedof.gridscalexincover 0.1

adaptivedof.gridscaleyincover 0.2
adaptivedof.gridscalexaiming 0.01
adaptivedof.gridscaleyaiming 0.01
adaptivedof.gridscalexrungun 0.02
adaptivedof.gridscaleyrungun 0.03
adaptivedof.smoothtime 0.75
adaptivedof.nearplayeradjust 4.5f

adaptivedof.meleefocal.nearout 1
adaptivedof.meleefocal.nearin 1
adaptivedof.meleefocal.farin 1
adaptivedof.meleefocal.farout 1

adaptivedof.aimingfocal.nearout 1
adaptivedof.aimingfocal.nearin 1
adaptivedof.aimingfocal.farin 1
adaptivedof.aimingfocal.farout 1

adaptivedof.rungunfocal.nearout 1
adaptivedof.rungunfocal.nearin 1
adaptivedof.rungunfocal.farin 1
adaptivedof.rungunfocal.farout 1

adaptivedof.incoverfocal.nearout 1
adaptivedof.incoverfocal.nearin 1
adaptivedof.incoverfocal.farin 1
adaptivedof.incoverfocal.farout 1

adaptivedof.exposureDay -2
adaptivedof.exposureNight 1

adaptivedof.exposureMin -2.5
adaptivedof.exposureMax 2.5

bokeh.brightnessThresholdMin 4
bokeh.brightnessThresholdMax 3
bokeh.brightnessExposureMin -3
bokeh.brightnessExposureMax 1
bokeh.cocThreshold 0.1
bokeh.fadeRangeMin 1.320
bokeh.fadeRangeMax 0.06
bokeh.sizeMultiplier 1.3
bokeh.globalAlpha 1
bokeh.alphaCutoff 0.15
bokeh.shapeExposureRangeMin -3
bokeh.shapeExposureRangeMax 1

defaultmotionblur.enabled 1
defaultmotionblur.strength 0.1

procObjects.minRadiusForHeightMap 0.4

// Multipiers over final shadow cascade.
fogray.fadestart 0
fogray.fadeend 1

//character lens flare
lensflare.switch.length 990
lensflare.hide.length 495
lensflare.show.length 264
lensflare.desaturation.boost 1.6

// First person motion blur
fpv.motionblur.weight0 1
fpv.motionblur.weight1 0
fpv.motionblur.weight2 0.8
fpv.motionblur.weight3 1
fpv.motionblur.max.velocity 32